

It's not only the technical aspects that are impressive it's the detail of the models, architecture, and textures.

The impressive visuals are so far beyond Far Cry's that it's hard to even comprehend what Crytek, given another few years of development time, will be able to come up with. As with 2004's Far Cry, Crysis takes place on a picturesque island paradise lush with vegetation and surrounded by gorgeous blue water. If they hadn't pulled a Halo 2 at the end, I would have been totally pleased with the story that helps the game progress forward.

I found myself caring about the story that's there and wanting to kick the aliens off of our planet. Crytek has obviously learned a lot about presentation and storytelling since their first effort. Voice acting is pretty good, the in-game cutscenes are well designed to never take you out of the action, and the aliens are actually menacing and dangerous, unlike the campy Trigens of Far Cry.
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The fact that developer Crytek has figured out how to create a story that doesn't drip with cheese helped immerse us into a "realistic" and exciting near-future.
